Lowers enemies elemental resistances and defensive abilities. Put it on your right mouse button and use it often.įlush out (synergy to above) – 1-6 points. This can also break the pierce immunity/resistance of the nasty undead/construct foes you’ll be facing. Think D2’s amplify damage – this is a short duration (thankfully its charge is equally short) skill that allows vastly increased damage to multiple enemies. Some hate this (especially if you are running textures on med/low – they look like treetrunks!) but with the various pierce buffs, this can rack up to a decent amount of dmg late game, particularly when used in conjunction with Volley and Puncture. Your arrows fling off shrapnel whenever they hit/pass through an enemy. Scatter shot arrows (synergy to above) – 1-12(max). Also boosts pierce and bleed damage and allows your projectiles to move significantly faster.
Allows your arrows to punch through enemies, giving you mob control. Puncture shot arrows (synergy to above) – 12 points (max). Gives base pierce damage and allows your projectiles to move faster. Move even faster and escape from traps/slowdowns etc.
Trail Blazing (synergy to above) – 1 point. While each point does give a diminishing return on your investments, still a good thing to have – especially late game. Allows you to dodge projectiles – the main threat to this build. A great allround skill, not only does it give you bonus damage to beasts and beastmen (who make up about half of the games menagerie) but pumps your pierce damage, the focus of this build.įind cover (synergy to above) – 1-8 (max) points. This must be cast, but lasts a long time and is more help than you’ll realize.Īrt of the Hunt – 10 points (max). A decent bit of regen, with a nice boost to poison resistance. Offers a modest boost to attack speed and defensive ability. The most imbalanced skill in teh game :). Allows you to get call of the hunt permanently – pretty much takes this build from average to uber. With three wolves, this is practically permanent (woohoo!). Now this is what we wanted…a high level boost to your damage output (68 percent max). Strength of the Pack (synergy to above) – 12 points (max). This keeps your wolves alive a little longer. Survival instinct (synergy to above) – 1 point. A near useless skill, adding a bit of damage to your wolves. If you can potentially reach 18 (and thus 3 wolves), max it. If you lack at least +3 nature skills from items, only sink 7 points into it. You want them as they keep enemies away from you, as well as buffing you with their lovely damn howl. While they tend to bite the bullet alarmingly fast in normal, in later difficulties they have surprising staying power. This gives you a pair (or trio) of wolves. An extremely useful skill.Ĭall of the Wild – 7-15 points. Sexy increase to all resistances (12 percent max). Permanence of Stone (synergy to above) – 6 points (max). If you are running into mana problems, drop a point into this – otherwise, forget it. Gives a chance that your abilities will use half the mana they usually do. Tranquility of Water (synergy to above)- 0-1 point. With synergies it reduces energy cost and increases your resistances. This skill grants you and your allies a considerable buff to health and speed (96 percent/10 percent max). Health and mana aren’t big considerations – you shouldn’t be getting into too much melee combat and mana pots are plentiful. I suggest building dex and str initially until you can wear your chosen gear, then in late normal/early epic when it is time for 3 wolves, go for int. You’ll want plenty of dex to use high level bows (250-300), enough int to use +nature skill items to get 3 wolves (250 or so) and plenty of str to get your dps higher. Stat wise, the Ranger is a difficult one. This is the second build presented for the build compendium (see gameplay thread). Despite being something of a late bloomer, he can survive in any situation, put out an insane level of piercing damage from range, use pets to cover his *** and move through legendary at a very decent pace. The ranger was the first character I played in TQ and still easily one of my favourites.